Hello.

Welcome to the Collaborative Soundscape Project Presentation by Jason Harron.

This presentation was designed using the Big Picture template based on Skel, which is available free under the Creative Commons Attribution 3.0 license.

Overview

The goal of this project was to incorporate the 21st century media skill of Play (Jenkins et al., 2006) by creating an online music step-sequence that allows people from around the world to contribute and collaborate. The project took roughly 24 days to develop and data was collected for 31 days.

Next

Development Process

After the proposal for this project was submitted, development began using Unity3D. One of the first things I did was create a development blog (link opens in new browser tab) to help share my progress with others. Over the period of the project the blog received 100 views from 37 unique IP addresses. These users were located in 10 countries (Austria, Canada, Finland, Germany, Ireland, New Zealand, Russia, Spain, United Kingdom, and United States.)

Click on any of the images below to see highlights from the development process.

Next

Data Collection

1) Personal home desktop computer acted as a server that other players joined. All clicks were recorded to a debugging log file.

2) Wordpress blog included analytics that allowed me to track page views.

3) My webserver hosting the Collaborative Soundscape recorded page hits that could be analyzed using Google Analytics.

Next

Data Analysis

Data from the project was collected in various forms.

1) Debugging Log - Log files used comma seperated lines that were filtered and then sorted. This revealed that there were 50 unique users of the program (user is defined as somebody who connected and made at least one mouse click.) In total there were 2,688 clicks with the average user making 54 clicks. In total the program was actively used for 163 minutes (2 hours 43 min) with the average user playing with it for 3.26 min (3 min 16sec.)

2) Blog - As stated earlier, there were 100 views and 37 unique visitors who viewed the blog. These visitors came from 10 different countries as identified by their IP address. There were no likes and no comments on any of the blog posts.

3) Web Hosting Log - For the dates between 03-08-2015 and 04-07-2015 the page for Collaborative Soundscape was requested 1,198 times. Of these requests 176 users downloaded the Unity3D file (which implies they had a browser with the Unity plug-in installed.) 50 people made at least one click in the program. This means of the people who were linked to the webpage, 4.17% actually interacted with the program.

Click on any of the images below to see samples of the data.

Next

Artifacts from Users

Below are sample artifacts from users of Collaborative Soundscape. One weakness of this project is that there was no way to save your own personal compositions or share them with friends. The ability to share your compositions/creations will be an important feature to look at adding to future projects. These artifacts were captured by the server using screenshot and audio was manually recorded to preserve the sample.

Next

Make some noise.

Collaborative Soundscape is not the only online music creation tool. Please feel free to try any of the tools below and share your experience with the in-class discussion on Canvas.

***Note: If Plink loads instead of Tonecraft, use arrows or swipe right twice to browse other programs***

References

Jenkins, H., Clinton, K., Purushotma, R., Robison, A. J., & Weigel, M. (2006). Confronting the challenges of participatory culture: Media education for the 21 st century. MacArthur Foundation Publication, 1(1), 1–59.