using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class ClearAll : MonoBehaviour {
	public UnityEngine.UI.Button buttonClick;
	// Use this for initialization
	void Start () {
		buttonClick = GameObject.Find ("ClearButton").GetComponent<UnityEngine.UI.Button>();
	}
	
	// Update is called once per frame
	void Update () {
		//Debug.Log (buttonClick);
	}
	void ClearAllBlocks () {

	}
}
