using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class BPMSlider : MonoBehaviour {
	public Slider bpmSlider;

	// Use this for initialization
	void Start () {
	//	stepSequencer2 = GetComponent<StepSequencer2> ();
	}
	
	// Update is called once per frame
	void FixedUpdate () {

		//stepSequencer2.bmp = BPMSlider.value;
	}
}
